GURPS Star Trek

Introduction

“Space, the
final frontier…”

Welcome to my version of GURPS Star Trek. This
is more of an approximation of the Star Trek universe in the 24th century
rather than an exact “canon” translation of Star Trek (whatever
that is now). GURPS Aliens, GURPS Compendium I, GURPS Space,
GURPS Ultra-Tech and GURPS Vehicles are the primary sources used for this
conversion. I have tried to approach the people and things of the Star
Trek universe using existing GURPS equipment, races and ship construction
guidelines in these books rather than coming up with something new that
agrees exactly with canon material. This appraoch keeps the game balance
that the creators of GURPS have designed in the system and avoids rule
disputes over what exactly an item can do (since the guidelines are described
in detail in the various GURPS books).

Star Trek Races

“To seek out new life and new civilizations…”
-from the Starfleet charter

The following race packages describe the minimum requirments
for the average member of the race. Most species show a wide range of variation
just as humans do.

Andorian (24 pts)
Load this template into the Online Character Generator
“Perhaps you should learn to embrace your passions.”-Ambassador Thelev, “Journey to Babel”
+1 ST (10 pts)
+1 HT (10 pts)
Acute Hearing 2 (4 pts)
Faz Sense (10 pts)
Warrior Code (-10 pts)

Betazoid (24 pts)
Load this template into the Online Character Generator
“I am Ambassador Luxwana Troi of the Fifth House of Betazed, Heir to the five rings of Betazed, keeper of the sacred Chalice of Rixx.”-Ambassador Luxwana Troi of Betazed
Psionics: Emotion Sense (Power: Level 10 telepathy (20 pts), Skill:
IQ (4 pts)) (24 pts)

Notes: Betazoids can learn psionic powers only from the telepathy discipline.

Cardassian (1 pts)
Load this template into the Online Character Generator
“I didn’t know we were such messy conquerors.”-Garak,
Star Trek: Deep Space 9
DR 1 (3 pts)
Bad Hearing 1 (-1 on all hearing rolls, -2 pts)

Deltan (25 points)
Load this template into the Online Character Generator
“Don’t worry commander, I wouldn’t take advantage of a sexually
immature race.”-Lt. Ilia, Star Trek: The Motion Picture
Beautiful Appearance (15 pts)
Empathy (15 pts)
Oath of Celibacy (-5 pts)

Ferengi (-8″, -15 lbs.) (6 pts)
Load this template into the Online Character Generator
“Once you have their money, you never give it back.”-Rule of Acquisition #1
+1 HT (10 pts)
Psionic Resistance, 5 levels (10 pts)
Greedy (-15 pts)
Merchant +3 (+6 pts)
Ferengi code of honor (Rules of Acquisition) (-5 pts)

Klingon (+6″, +30 lbs.) (40 ps)
Load this template into the Online Character Generator
“Duty, honor, loyalty, these are the ways of the Klingon.”-Lt.
Worf, “Heart of Glory”
+2 ST (20 pts)
+2 HT (20 pts)
Combat Reflexes (15 pts)
High Pain Threshold (10 pts)
Bad Temper (-10 pts)
Klingon code of honor (Duty, honor, loyalty, strength, agressiveness, accuracy,
straightforwardness) (-10 pts)
Duty: Family Line (-5 pts)

Romulan (30 pts)
Load this template into the Online Character Generator
“Do you understand Captain? We are back.”-Romulan Commander,
“The Neutral Zone”
+1 ST (10 pts)
+1 HT (10 pts)
Extended Lifespan 2 (10 pts)
Duty: Romulan Star Empire

Trill (10 pts)
Load this template into the Online Character Generator
“I’ve been a man and a woman.”-Jadzia Dax, Star Trek:
Deep Space 9
Racial Memory (40 pts)
Parasite, can survive only in one particular race (-30 pts)

Vulcan (45 pts)
Load this template into the Online Character Generator
“Nowhere am I more desperatly needed than on a ship full of
illogical humans.”-Commander Spock, “I, Mudd”
+2 ST (20 pts)
+3 IQ (30 pts)
Absolute Timing (5 pts)
Acute Hearing, 2 levels (4 pts)
Composed (5 pts)
Lightning Calculator (5 pts)
Extended Lifespan 2 (10 pts)
No Sense of Humor (-10 pts)
Telerecieve 2 (Touch only 3 pts, IQ-4 pts) (7 pts)
Vulcan Neck Pinch: DX (H/physical skill) (4 pts)
Code of Logic (must have a reason for doing something, GM may enforce this
by asking the player for a logical reason for doing something with the
penalty being loss of good roleplaying points) (-10 pts)
Pacifism, self defense (-15 pts)
Truthfulness (-5 pts)
Vegetarian(-5 pts)

Note: Telesend, emotion sense, and mind shield are the only other psionic
powers that PC Vulcans may acquire. All PC Vulcan psionic powers must take
the touch only limitation.

Illuminati Online also has their own list of aliens.



Starfleet Academy

“I am a Starfleet officer, a paragon of virtue.”-Captain
Benjamin Sisko, Star Trek: Deep Space 9

Starfleet Officer (6 pts)
Starfleet officers are the best and brightest that the Federation has
to offer. No Starfleet officer graduates with any ability less than 9.
This is due to the comprehensive curriculum that the Starfleet Academy
presents its attendees. Students are required to learn not only the basic
tools of space exploration and strategic defense, but also the language,
history, and culture of the Federation and non-Federation worlds. This
makes them very versatile and able to cope better with alien races they
might encounter in their travels. The average Starfleet officer learns
the following core skills and specializes in another field.

Patron: Starfleet (25 pts)
Rank Level 3 (Ensign) (free)
Duty: Starfleet (-15 pts)
Duty: Prime Directive (-15 pts)
Brawling: DX or Karate or Judo: DX-2 (1 pt)
Beam Weapons (Lasers): DX (1 pt)
Xenology: IQ-1 (2 pt)
1 Science skill (at least a hard skill): IQ (4 pts)
1 Language (at least an average language): IQ (2 pts)
Area Knowledge (Federation): IQ (1 pts)

Notes: Starfleet Academy offers a widely varied curriculum which gives
Starfleet officers a +1 to all default skills.

Ranks
“Admiral on the bridge.”-Commander Hikaru Sulu, Star Trek
II: The Wrath of Khan
Starfleet operates on the chain of command principle. Rank is an important
indicator of which jobs an officer will be eligible for. Commanders of
vessels always have the rank of captain while starship first officers have
a minimum rank of lieutenant commander. The department head officers must
be of at least full lieutenant rank. Characters are assumed to be Starfleet
officers and recive 3 levels of Rank advantage at no cost.

Level 3: Ensign and Lieutenant, J.G. (free)
Level 4: Lieutenant and Lieutenant Commander (5 pts)
Level 5: Commander (10 pts)
Level 6: Captain (15 pts)
Level 7: Commodore (20 pts, NPCs only)
Level 8: Admiral (25 pts, NPCs only)

Duty Branches

Flight Controller (Conn) (22 pts)
“Do you fly?”-20th century helicopter pilot
“Oh, here and there.”-Commander Hikaru Sulu, Star Trek IV: The
Voyage Home
The flight controller or conn is the pilot and navigator of ships large
and small. They are versed in the operation of starships and shuttlecraft
as well as specializing in a non-standard pilot skill. They are also responsible
for navigating the ship through the vast reaches of space. Many conn officers
eventually go to command school and become captains and executive officers
of starships.

Astrogation: IQ+1 (4 pts)
Pilot (Starship): DX+1 (4 pts)
Pilot (Shuttlecraft): DX+1 (4 pts)
Strategy (Space) IQ (4 pts)
Any Pilot (Average): DX (2 pts)
Free Fall: DX (2 pts)
Vacc Suit: IQ (2 pts)

Operations Manager (Ops) (12 pts)
The Operations Manager position or Ops is in charge of allocating a
starship’s resources. They can also be depended on to act as a backup of
any bridge position in case of emergencies. Finally, they are typically
in charge of ship’s communications.

Research: IQ+1 (4 pts)
Electronics Operation (Sensors): IQ+1 (4 pts)
Electronics Operation (Communications): IQ+1 (4 pts)

Note: The operations manger is the backup for all the bridge officers
in case of an emergency. Ops should be versed in some of the other stations
skills.

Science Officer (38 pts)
“Fascinating.”-Commander Spock, Star Trek: The Original
Series
Science officers are at the forefront of the new, more science oriented
Starfleet. They specialize in many (and usually varied) sciences to cope
with the strange new worlds they might encounter. They are also experienced
with the powerful sensors that starships carry and the computers that control
that information.

2 Science Majors: 8 pts per (16 pts)
3 Science Minors: 4 points per (12 pts)
Electronics Operation (Sensors): IQ+1 (4 pts)
Computer Programming: IQ (4 pts)
Research: IQ (2 pts)

Note: The science skills are assumed to be at Mental/Hard level. The
point levels should be changed of Very Hard or Average Science skills are
taken.

Medical Officer (48 pts)
“I’m a doctor, not an escalator.”-Dr. Leonard McCoy, “Friday’s
Child”
Starfleet medical officers are some of the best trained doctors in
known space. They are trained not only in the traditional physician and
surgery skills but also in treating and dealing with new life forms that
their missions take them to.

Physician: IQ+4 (12 pts)
Surgery: IQ+2 (16 pts)
Physiology: IQ (8 pts)
Psychology: IQ (4 pts)
1 Life Science: IQ (4 pts)
1 Xenobiology: IQ (4 pts)

Note: To be a doctor, a player must have Physician-16 and Surgery-14.
A surgeon is a doctor with a Surgery skill of at least 20.

Security Officer (18 pts)
“Intruder alert!”-Lt. Worf, Star Trek: The Next Generation
Starfleet places responsibility of a ship’s tactical defense as well
as its internal defense in the hands of the members of the Security branch.
These beings are given extra training in various forms of combat, on both
personal and starship scales. They are also responsible for the upkeep
and repair of these weapons.

Beam Weapons (Laser): DX+2 (+3 pts)
Brawling: DX+2 or Judo or Karate: DX (+3 pts)
Electronics Operation (Starship Weapons): IQ (2 pts)
Electronics Operation (Force Shields): IQ (2 pts)
Gunner (Starship Weapons): DX+1 (4 pts)
Armoury (Beam Weapons): IQ (2 pts)
Electronics Operation (Security Systems): IQ (2 pts)
And two other weapons skills at Level 10

Engineering Officer (28 pts)
“Scotty, do you always multiply your repair estimates by four?”-Admiral
James Kirk
“Aye, sir. How else do you expect me to keep my reputation as a miracle
worker?”-Commander Montgomery Scott, Star Trek III: The Search for
Spock
Engineering officers are usually the biggest component of the crew
of a starship. They are required to maintain the ships of Starfleet operating
in top efficiency in hostile areas of space.

Engineering (Warp Drive): IQ+1 (6pts)
Mechanic (Warp Drive): IQ (2 pts)
Armoury (Starship Armor): IQ (2 pts)
Any 4 Engineering or Electronics: 4 pts per (16 pts)
Vacc Suit: IQ (2 pts)

Command Officers (Captain and First Officers) (22 pts)
“Fire.”-Captain James Kirk, Star Trek: The Original Series
“Make it so.”-Captain Jean-Luc Picard, Star Trek: The Next Generation
“Engage.”-Captain Benjamin Sisko, Star Trek: Deep Space 9
“Do it.”-Captain Kathryn Janeway, Star Trek: Voyager
These beings are in charge of the ships of Starfleet. They are trained
not only in keeping their ship’s organizational structure functioning as
they explore space, they are also trained in the exquisite diplomacies
of first contact.

Administration: IQ (2 pts)
Diplomacy: IQ (4 pts)
Leadership: IQ (2 pts)
Strategy (Space): IQ+2 (8 pts)
Tactics: IQ+1 (6 pts)
Notes: Command officers are encouraged to learn skills from the Conn skill
list.

Starfleet Salary
“Don’t tell me, you don’t use money in the 23rd century.”-Dr.
Gillian Taylor
“Well, we don’t.”-Admiral James Kirk, Star Trek IV: The Voyage
Home
Although the Federation is technically a cashless society in the wilder
areas and for rare items, credits are required. Just like modern armed
forces Starfleet officers are paid based on rank and expertise: $(80 x
best branch skill) + (200 x rank) per month.


Klingon Defense Force

“This ship contains our finest warriors and best weapons.
Although we are on a peaceful mission we are ready to go into battle at
a moments notice.” -Captain Kargan, “A Matter of Honor”

KDF Officer (9 pts)
“Our future is honor, our present is serving this ship.”-Lt.
Klag, “A Matter of Honor”
Patron: Klingon Defense Force (20 pts)
Duty: Klingon Empire (-20 pts)
Beam Weapons (Blaster): DX+2 (4 pts)
Knife: DX or Broadsword, Axe/Mace, Two-handed Axe/Mace, or Two Handed Sword:
DX-1 or Bat’telh: DX-2 (1 pts)
Brawling: DX+1 or Karate or Judo: DX-1 (2 pts)
Armoury (Beam Weapons): IQ-1 (1 pt)
Tactics: IQ-2 (1 pt)
Area Knowledge (Klingon Empire): IQ (0 pts)
Rank Level 3 (Ensign) (free)

Ranks
“I am Commander Kurn, Klingon Defense Force.”-Commander
Kurn, “Sins of the Father”
Level 3: Ensign and Lieutenant, J.G. (free)
Level 4: Lieutenant and Lieutenant Commander (5 pts)
Level 5: Commander (10 pts)
Level 6: Captain (15 pts)
Level 7: Commodore (20 pts, NPCs only)
Level 8: Admiral (25 pts, NPCs only)

Duty Branches

Helm/Nav Officer (16 pts)
Astrogation: IQ+1 (4 pts)
Pilot (Starship): DX+1 (4 pts)
Pilot (Shuttlecraft): DX+1 (4 pts)
Strategy (Space) IQ (4 pts)

Science Officer (30 pts)
“Science officer analyze.”-Commander William Riker, “A
Matter of Honor”
2 Science Majors: 8 pts per (16 pts)
2 Science Minors: 4 points per (8 pts)
Electronics Operation (Sensors): IQ+1 (4 pts)
Research: IQ (2 pts)

Medical Officer (35 pts)
“The Klingon doctors said there’s nothing to do for him and
we should let him die.”-Dr. Beverly Crusher, “Ethics”
Physician: IQ+3 (10 pts)
Surgery: IQ+1 (12 pts)
Physiology: IQ (8 pts)
Psychology: IQ-2 (1 pts)
1 Life Sciences: IQ (4 pts)

Note: To be a Klingon doctor, a player must have Physician-14 and Surgery-11.
A Klingon surgeon is a doctor with a Surgery skill of at least 15.

Engineering Officer (24 pts)
Engineering (Warp Drive): IQ+1 (6pts)
Mechanic (Warp Drive): IQ (2 pts)
Armoury (Starship Armor): IQ (2 pts)
Any 3 Engineering or Electronics: 4 pts per (12 pts)
Vacc Suit: IQ (2 pts)

Tactical Officer (14 pts)
Electronics Operation (Starship Weapons): IQ (2 pts)
Electronics Operation (Force Shields): IQ (2 pts)
Electronics Operation (Sensors): IQ (2 pts)
Gunner (Starship Weapons): DX+1 (4 pts)
Strategy (Space): IQ (4 pts)

Security Officer (26 pts)
Beam Weapons (Blaster): DX+3 (+4 pts)
Brawling: DX+2 or Judo or Karate: DX (+2 pts)
Armoury (Beam Weapons): IQ+1 (+3 pts)
Electronics Operation (Security Systems): IQ (2 pts)
Any two other weapon skills: 4 pts per (8 pts)
Interrogation: IQ (2 pts)
Tactical: IQ+1 (+3 pts)
Survival (Any): IQ (2 pts)

Intelligence Officer (27 pts)
Beam Weapon (Blaster): DX+3 (+4 pts)
Electronics Operation (Security Systems): IQ (2 pts)
Interrogation: IQ+1 (4 pts)
Area Knowledge (Any): IQ (1 pt)
Intelligence Analysis: IQ (4 pts)
Cryptanalysis: IQ (4 pts)
Two thief/spy skills at 4 pts per (8 pts)

Command Officers (Captains, First and Second Officers, etc.) (22
pts)
“If a captain becomes weak or unable to perform his duties
he will be assisted into ‘honorable retirement’ by his first officer. Your
second officer will assassinate you for the same reasons.”-Lt. Worf
“It is different”-Commander William Riker
“Many things will be different…”-Lt. Worf, “A Matter of
Honor”
Interrogation: IQ+1 (4 pts)
Leadership: IQ (2 pts)
Strategy (Space): IQ+2 (8 pts)
Tactics: IQ+1 (6 pts)
Administration: IQ (2 pts)

KDF Salary: (75 x best branch skill) + (180 x rank)